Students will learn basic coding skills using ipads, osmos and ozbots and following up on code.org.
METS.3_5.CI.3 participate in discussions about technologies (past, present, and future) to understand these developments are the result of human creativity
METS.3_5.RI.2 use digital tools to find, organize, analyze, synthesize, and evaluate information
METS.3_5.TC.1 use basic input and output devices (e.g., printers, scanners, digital cameras, video recorders, projectors)
Objective(s)/Essential Question: What is coding?
Materials/Resources: Ozobots, Osmos, 5 iPads
Introduction/Warm-Up: How does a computer know what to do? Explain to students that a computer doesn’t have a brain like a human. (A computer is really kinda dumb :-) Computers are all around us and the way computers do what we want them to do is by CODING.
Explain how we will use the technology with video overviews of the technology tools
There is a TEAM in STEAM!.
What will our groups look and sound like as we explore today?
Thinking like a scientist… what questions will we ask?
Show students where they will start in the rotations (on smartboard)
Begin rotations. Circulate and remind students about science inquiry.
Have students change groups….take a minute to “debrief” incoming groups
Lesson Conclusion/Summary: What did we learn? How do these learning tools help us learn the language of coding?
Assessment: Formative /Summative: In the last few minutes of class, have students respond to this Kahoot! In teams of 5.
Use the hourofcode lessons on code.org to help student get more hands on experience with coding.
Students need lots of help to ask questions of one another when highly engaged. How can I get them to ask questions of one another? Some possible ways to dig deeper with this lesson include: use sticky notes so kids can leave a “challenge” for the next group as they move to the next rotation. Assign roles to people in the group so that the person not “driving” is charged with “thinking like a scientist”.